Rivals is not the classic Command & Conquer we have been waiting for. If you are open to something somewhat less traditional, you will enjoy this competitive strategy game to the fullest.
It might not be a ‘true’ C&C game, but it’s one of the tightest and most compelling strategy games on mobile.
Command and Counquer Rivals Gameplay
Rivals pits two players against each other in a scaled-back version of classic RTS gameplay. When matches start, both players have a base nestled on one side of the screen, with the other player’s base just on the other side. The idea is to destroy the opposing base, but doing that isn’t about raising a big army and laying siege to its buildings, as you would traditional RTS games. Instead, players compete to capture three strategic points on the map, which prepare a nuclear missile in the center of the screen. When one person controls the majority of those areas, a meter fills, arming the missile. When one player fills the meter completely, the missile fires at their opponent’s base, draining half of its health.
Most of the standard rules of RTS games are still in play in Rivals. You start the match by sending a resource collection unit to mine a mineral called Tiberium, which you then spend on units like soldiers, tanks, mechs and planes. Investing in different add-ons for your base diversifies the types of units you can purchase. Portraits of units you can purchase span the bottom of your screen, and tapping one deploys it instantly. Once deployed, you can tap each unit to select it, and tap the map where you want the unit to go, or tap an enemy that you want it to attack. Otherwise, it’ll attack enemies automatically when they come into range.
Anyone expecting a true Command and Conquer game is going to be pretty grumpy with this, but there are concessions made for them. Being able to move your units after you’ve played them gives the game more of an RTS feel, and the pad-capturing gives the game a completely different feel to all the others in the ever-growing genre.