29 March 2024 starting from 8 PM
Tournament Format:
- This tournament will run in a Double-elimination format
- Qualifiers: Bo3 (Best of 3)
- Finals: Bo5 (Best of 5)
- Matches must be started as soon as all players join the match
- Players are allowed to bring their own peripherals (headset, controller, mouse, keyboard, etc.)
Game Settings:
- Platform: PS5/PC
- Standard controllers and fight sticks only (no turbo, macro or programmable controllers)
- Configure bindings during fighter screen (only one button check per match)
- No Pausing! (Will result in the forfeiture of the round)
- No use of cheats and glitches
Match Settings:
- Character Change: Losers Only
- Allow first hit: Allowed
- Round Time: 90s
- Stage Select: Random
- Pause Delay: On
Tournament Rules:
- The winner of any single Match is determined when the game awards the win to that Player or upon the opponent causing a match disruption or other violation of the Rules as determined by the Tournament Organizer staff member.
During a Match Set, the winner of any single Match must comply with the following winner lock rules:
- Players select their sides. Players may mutually agree on who sits on the left and right side, corresponding to Player 1 and Player 2, respectively at the start of a Match. Players are committed to this selection for the entirety of the Match. If players cannot agree to a Side Selection, they will play a Best-of-Three Rock-Paper-Scissors to determine who picks their side for the first Round. For all subsequent Rounds and Matches, the winner may select a side first.
- After any single Match, the winner is “locked” into their character and they are not permitted to switch their character until or unless there’s a rematch because of technical problems.
Prior to the commencement of a Match Set, Players may exercise the following options:
- Blind Pick: Players may request a method of character selection known as (“Blind Pick”) to keep their character selection secret until the first Match begins. In the Blind Pick process, the Players will each tell a Tournament Organizer staff member, in secret, their character selection for the first Match. Players will then select their character with the Tournament Organizer staff member validating their selections. If a Player purposely does not select the character they told the Tournament Organizer staff member, that Player will forfeit that single Match.
- Draws: In the event of a tied Match declared by a Double K.O. or timeout on the Game screen, the Match will not be scored and both Players will replay the tied Match with the same character selections.
- Missing Players: Players must be present at the call time for a Match Set. Players that are not present and ready to play within ten (10) minutes of this call time are subject to Match Set forfeiture.
- Match Disruptions: If a Player intentionally or accidentally causes a pause in a Match, whether by pressing the Options button or by experiencing a controller disconnection, the Player that caused the pause will forfeit the current round of the Match. If a Match disruption occurs that is out of control of the Players of the Match Set, such as action of another Player’s desynced controller or a Game software crash or console hardware failure making Players unable to continue a Match, the Tournament Organiser staff member shall order the Players to restart the Match.
Coaching:
- Players may designate one (1) individual to be their coach during a Match Set. Players may consult with the coach for a maximum of one (1) minute in between Matches in a Match Set. Coaching, while a Match is in play, is not allowed and is subject to Match forfeiture.
Button Binds:
- Sequence mapping is banned. A Player may not program functions on a controller using methods outside the basic functions of the Game, including, but not limited to, programmable and turbo controllers.
Game Pauses:
- A game pause is an option available in tournaments to handle major difficulties that cannot be resolved during the game.
Players may only pause the game if:
- There is a major issue to solve.
- There are no fights underway.
- After the game is paused, the opposing player must be notified of the reasons for the pause.
- Any disputes should be handled between the players during the pause.
- If there’s any kind of unfair conduct, players must take a screenshot and after the game is over alert an Organizer in command of their round.
- After a game in which there was a pause, all the players that played the game must stay logged in for 10 minutes after the game’s end to help the Organizers understand what happened.
It is up to the Organizers to examine the evidence provided, and then to either validate the game result, restart the game, or disqualify a player(for improper pause usage). The player, whenever possible, is responsible to gather evidence of the issue as proof for the Organizers.