19 December 2024 starting from 5 PM
Tournament Format:
- This tournament will run in a Double-elimination format
- Qualifiers:
- First to 3 rounds. (3/5)
- Bo3 (2/3) games per set.
- Finals:
- First to 3 rounds. (3/5)
- Bo5 (3/5) games per set.
- Matches must be started as soon as all players join the match
- Players are allowed to bring their own peripherals (headset, controller, mouse, keyboard, etc.)
Game Settings:
- Platform: PS5/PC
- Standard controllers and fight sticks only (no turbo, macro or programmable controllers)
- Brook Wingman converters, etc. are allowed
- If you play on a pad, desync your controller to prevent interruptions.
- Configure bindings during fighter screen (only one button check per match)
- No Pausing! (Will result in the forfeiture of the round)
- No use of cheats and glitches
Match Settings:
- Stage Select & Character Change:
- First Game Random
- Winner must keep the same character.
- The loser of the previous game may switch stage by choosing Random only (with the same character) or switch character (with random stage)
- Round Time: 60s
- Tournament Settings: Default/Off
- Character Customization: Not Allowed
Coaching:
- Players may designate one (1) individual to be their coach during a Match Set. Players may consult with the coach for a maximum of one (1) minute in between Matches in a Match Set. Coaching, while a Match is in play, is not allowed and is subject to Match forfeiture.
Button Binds:
- Sequence mapping is banned. A Player may not program functions on a controller using methods outside the basic functions of the Game, including, but not limited to, programmable and turbo controllers.
Game Pauses:
- A game pause is an option available in tournaments to handle major difficulties that cannot be resolved during the game.
Players may only pause the game if:
- There is a major issue to solve.
- There are no fights underway.
- After the game is paused, the opposing player must be notified of the reasons for the pause.
- Any disputes should be handled between the players during the pause.
- If there’s any kind of unfair conduct, players must take a screenshot and after the game is over alert an Organizer in command of their round.
- After a game in which there was a pause, all the players that played the game must stay logged in for 10 minutes after the game’s end to help the Organizers understand what happened.
It is up to the Organizers to examine the evidence provided, and then to either validate the game result, restart the game, or disqualify a player (for improper pause usage). The player, whenever possible, is responsible to gather evidence of the issue as proof for the Organizers.